sprites
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Tiles/Inner.png
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Tiles/Inner.png
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Tiles/Overworld.png
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Tiles/Overworld.png
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Tiles/cave.png
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Tiles/cave.png
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Tiles/objects.png
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Tiles/objects.png
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34
main character.gd
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34
main character.gd
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extends CharacterBody2D
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const SPEED = 100.0
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func _physics_process(delta: float) -> void:
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var direction := Input.get_axis("left", "right")
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var updownDirection:=Input.get_axis("up","down")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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if updownDirection:
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velocity.y = updownDirection *SPEED
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else:
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velocity.y = move_toward(velocity.y,0,SPEED)
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animation(direction,updownDirection)
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move_and_slide()
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func animation(directionX,directionY):
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if directionX == 0 and directionY == 0:
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$"AnimatedSprite2D".set_frame(0)
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$"AnimatedSprite2D".pause()
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if directionX < 0:
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$"AnimatedSprite2D".play("WalkLeft")
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elif directionX > 0:
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$"AnimatedSprite2D".play("WalkRight")
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if directionY > 0 and directionX == 0:
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$"AnimatedSprite2D".play("WalkDown")
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elif directionY < 0 and directionX ==0:
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$"AnimatedSprite2D".play("WalkUp")
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