feat: player health wip
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				@ -1,14 +1,24 @@
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extends CharacterBody2D
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					extends CharacterBody2D
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@onready var global = $"/root/Player"
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					@onready var global = $"/root/Player"
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					var playerHealth = 100.0
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					var dead = false
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const SPEED = 350.0
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					const SPEED = 350.0
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var charAngle = 0.0
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					var charAngle = 0.0
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func _physics_process(delta: float) -> void:
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					func _physics_process(delta: float) -> void:
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	global.emit_signal("playerPosition",self.global_position)
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						global.emit_signal("playerPosition",self.global_position)
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						if dead != true:
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		movement()
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							movement()
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func animation():
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					func _process(delta: float) -> void:
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	pass
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						if dead != false:
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							setAnimation("Death")
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						if Input.is_action_just_pressed("test"):
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							playerDamage(100)
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					func setAnimation(anim):
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						if $"Birb".animation != anim:
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							$Birb.animation = anim
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							$"Birb".play()
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func movement():
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					func movement():
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	var vertical = Input.get_axis("up","down")
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						var vertical = Input.get_axis("up","down")
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@ -24,4 +34,10 @@ func movement():
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		velocity.y = SPEED * vertical
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							velocity.y = SPEED * vertical
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		velocity.x = SPEED * horizontal
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							velocity.x = SPEED * horizontal
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	move_and_slide()
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						move_and_slide()
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	$"../Camera2D/Label".text = (str(charAngle*180/PI))
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						#$"../UI/Label".text = (str(charAngle*180/PI))
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					func playerDamage(amount):
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						if dead == false:
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							playerHealth -= amount
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						if playerHealth <= 0 and dead == false:
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							dead = true
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@ -59,6 +59,11 @@ right={
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
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					, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
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]
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					]
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}
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					}
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					test={
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					"deadzone": 0.5,
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					"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":84,"key_label":0,"unicode":116,"location":0,"echo":false,"script":null)
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					]
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					}
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[rendering]
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					[rendering]
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