feat: player health wip

This commit is contained in:
ysandler 2025-03-12 10:54:13 -05:00
parent da46fd1db7
commit 8f4f47d67d
3 changed files with 78 additions and 26 deletions

File diff suppressed because one or more lines are too long

View File

@ -1,14 +1,24 @@
extends CharacterBody2D
@onready var global = $"/root/Player"
var playerHealth = 100.0
var dead = false
const SPEED = 350.0
var charAngle = 0.0
func _physics_process(delta: float) -> void:
global.emit_signal("playerPosition",self.global_position)
movement()
if dead != true:
movement()
func animation():
pass
func _process(delta: float) -> void:
if dead != false:
setAnimation("Death")
if Input.is_action_just_pressed("test"):
playerDamage(100)
func setAnimation(anim):
if $"Birb".animation != anim:
$Birb.animation = anim
$"Birb".play()
func movement():
var vertical = Input.get_axis("up","down")
@ -24,4 +34,10 @@ func movement():
velocity.y = SPEED * vertical
velocity.x = SPEED * horizontal
move_and_slide()
$"../Camera2D/Label".text = (str(charAngle*180/PI))
#$"../UI/Label".text = (str(charAngle*180/PI))
func playerDamage(amount):
if dead == false:
playerHealth -= amount
if playerHealth <= 0 and dead == false:
dead = true

View File

@ -59,6 +59,11 @@ right={
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
]
}
test={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":84,"key_label":0,"unicode":116,"location":0,"echo":false,"script":null)
]
}
[rendering]