need to fix the angle interpolation but its a start
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							@ -3,7 +3,6 @@ extends CharacterBody2D
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const SPEED = 350.0
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					const SPEED = 350.0
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func _physics_process(delta: float) -> void:
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					func _physics_process(delta: float) -> void:
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	global.emit_signal("playerPosition",self.global_position)
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						global.emit_signal("playerPosition",self.global_position)
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	movement()
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						movement()
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@ -14,6 +13,11 @@ func animation():
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func movement():
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					func movement():
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	var vertical = Input.get_axis("up","down")
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						var vertical = Input.get_axis("up","down")
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	var horizontal = Input.get_axis("left","right")
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						var horizontal = Input.get_axis("left","right")
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						var rotVector = Vector2(vertical*-1,horizontal).normalized()
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						#self.rotation = rotVector.angle()
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						if rotVector != Vector2(0,0):
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							var rotationTween = get_tree().create_tween()
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							rotationTween.tween_property(self,"global_rotation",rotVector.angle(),0.1)
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	if is_equal_approx(abs(vertical),1.0) and is_equal_approx(abs(horizontal),1.0):
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						if is_equal_approx(abs(vertical),1.0) and is_equal_approx(abs(horizontal),1.0):
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		velocity.y = SPEED*vertical/2
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							velocity.y = SPEED*vertical/2
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		velocity.x = SPEED*horizontal/2
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							velocity.x = SPEED*horizontal/2
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@ -21,4 +25,4 @@ func movement():
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		velocity.y = SPEED * vertical
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							velocity.y = SPEED * vertical
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		velocity.x = SPEED * horizontal
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							velocity.x = SPEED * horizontal
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	move_and_slide()
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						move_and_slide()
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	$"../Camera2D/Label".text = (str(self.global_position))
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						$"../Camera2D/Label".text = (str(vertical)+" "+str(horizontal) + "vector:"+str(rotVector))
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