it does a weird thing when you go from one side to the other, probably because of how godot handles the angles. It's def fixable but I'll have to play around with it more
Reviewed-on: #8
Reviewed-by: ysandler <accounts@tzed.io>
Co-authored-by: Travis Gatlin <travisgatlin53@yahoo.com>
Co-committed-by: Travis Gatlin <travisgatlin53@yahoo.com>