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3 changed files with 105 additions and 8 deletions

93
dem8633.tmp Normal file

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@ -2,8 +2,7 @@ extends CharacterBody2D
@onready var global = $"/root/Player"
const SPEED = 350.0
var charAngle = 0.0
func _physics_process(delta: float) -> void:
global.emit_signal("playerPosition",self.global_position)
movement()
@ -14,6 +13,10 @@ func animation():
func movement():
var vertical = Input.get_axis("up","down")
var horizontal = Input.get_axis("left","right")
var rotVector = Vector2(vertical*-1,horizontal)
if rotVector != Vector2(0,0):
self.set_rotation(rotVector.angle())
#limiting diagonal speed
if is_equal_approx(abs(vertical),1.0) and is_equal_approx(abs(horizontal),1.0):
velocity.y = SPEED*vertical/2
velocity.x = SPEED*horizontal/2
@ -21,4 +24,4 @@ func movement():
velocity.y = SPEED * vertical
velocity.x = SPEED * horizontal
move_and_slide()
$"../Camera2D/Label".text = (str(self.global_position))
$"../Camera2D/Label".text = (str(charAngle*180/PI))