extends Camera2D @onready var global = $"/root/Player" var targetPosition = Vector2(0,0) var moving = true # Called when the node enters the scene tree for the first time. func _ready() -> void: pass global.connect("playerPosition",setTargetPosition) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if moving == true: self.set_position(targetPosition) func setTargetPosition(pos): targetPosition = pos