extends PanelContainer # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_ui_death_menu(time: Variant, kills: Variant) -> void: self.call_deferred("set_visible",true) var gameTimeString:String if time < 60.0: gameTimeString = "Time: "+str(time)+" seconds." elif time > 60.0: var minutes = floori(time/60) var seconds = time - minutes*60 if time >120.0: gameTimeString = "Time: "+str(minutes)+" minutes and "+str(seconds)+ " seconds." else: gameTimeString = "Time: "+str(minutes)+" minute and "+str(seconds)+ " seconds." $"panel/stats/game time".text = gameTimeString $"panel/stats/killcount".text = "Kills: "+str(kills) func _on_quit_pressed() -> void: get_tree().quit() func _on_try_again_pressed() -> void: $"panel/controls/Label".call_deferred("set_visible",true)