extends Control @onready var global = $"/root/Player" var countingGameTime:bool var gameTimer = 0.0 var killCount = 0 signal deathMenu(time,kills) # Called when the node enters the scene tree for the first time. func _ready() -> void: global.connect("playerHealth",updateHealthBar) global.connect("playerDeath",playerDeath) countingGameTime = true # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if countingGameTime == true: gameTimer += delta $"topLeft/debug".text = str(snappedf(gameTimer,0.1)) func updateHealthBar(health): var healthBarTween = get_tree().create_tween() healthBarTween.set_trans(Tween.TRANS_EXPO) healthBarTween.tween_property($"topLeft/health","value",health,0.1) $"topLeft/health/healthText".text = str(health) func playerDeath(): deathMenu.emit(snappedf(gameTimer,0.1),killCount) gameTimer = 0.0 killCount = 0 countingGameTime = false