extends CharacterBody2D @onready var global = $"/root/Player" var playerHealth = 100.0 var dead = false const SPEED = 350.0 var charAngle = 0.0 func _physics_process(delta: float) -> void: global.emit_signal("playerPosition",self.global_position) if dead != true: movement() func _process(delta: float) -> void: if dead != false: setAnimation("Death") if Input.is_action_just_pressed("test"): playerDamage(100) func setAnimation(anim): if $"Birb".animation != anim: $Birb.animation = anim $"Birb".play() func movement(): var vertical = Input.get_axis("up","down") var horizontal = Input.get_axis("left","right") var rotVector = Vector2(vertical*-1,horizontal) if rotVector != Vector2(0,0): self.set_rotation(rotVector.angle()) #limiting diagonal speed if is_equal_approx(abs(vertical),1.0) and is_equal_approx(abs(horizontal),1.0): velocity.y = SPEED*vertical/2 velocity.x = SPEED*horizontal/2 else: velocity.y = SPEED * vertical velocity.x = SPEED * horizontal move_and_slide() #$"../UI/Label".text = (str(charAngle*180/PI)) func playerDamage(amount): if dead == false: playerHealth -= amount if playerHealth <= 0 and dead == false: dead = true