extends CharacterBody2D @onready var global = $"/root/Player" const SPEED = 350.0 var charAngle = 0.0 func _physics_process(delta: float) -> void: global.emit_signal("playerPosition",self.global_position) movement() func animation(): pass func movement(): var vertical = Input.get_axis("up","down") var horizontal = Input.get_axis("left","right") var rotVector = Vector2(vertical*-1,horizontal) if rotVector != Vector2(0,0): self.set_rotation(rotVector.angle()) #limiting diagonal speed if is_equal_approx(abs(vertical),1.0) and is_equal_approx(abs(horizontal),1.0): velocity.y = SPEED*vertical/2 velocity.x = SPEED*horizontal/2 else: velocity.y = SPEED * vertical velocity.x = SPEED * horizontal move_and_slide() $"../Camera2D/Label".text = (str(charAngle*180/PI))