birb/main character.gd
Yehoshua Sandler 528ff9d82a remove-tweening-on-rotation (#9)
partially for #3

Co-authored-by: Travis Gatlin <travisgatlin53@yahoo.com>
Reviewed-on: #9
Reviewed-by: Travis Gatlin <travisgatlin53@yahoo.com>
Co-authored-by: Yehoshua Sandler <accounts@tzed.io>
Co-committed-by: Yehoshua Sandler <accounts@tzed.io>
2025-03-10 20:15:30 -05:00

28 lines
792 B
GDScript

extends CharacterBody2D
@onready var global = $"/root/Player"
const SPEED = 350.0
var charAngle = 0.0
func _physics_process(delta: float) -> void:
global.emit_signal("playerPosition",self.global_position)
movement()
func animation():
pass
func movement():
var vertical = Input.get_axis("up","down")
var horizontal = Input.get_axis("left","right")
var rotVector = Vector2(vertical*-1,horizontal)
if rotVector != Vector2(0,0):
self.set_rotation(rotVector.angle())
#limiting diagonal speed
if is_equal_approx(abs(vertical),1.0) and is_equal_approx(abs(horizontal),1.0):
velocity.y = SPEED*vertical/2
velocity.x = SPEED*horizontal/2
else:
velocity.y = SPEED * vertical
velocity.x = SPEED * horizontal
move_and_slide()
$"../Camera2D/Label".text = (str(charAngle*180/PI))