it does a weird thing when you go from one side to the other, probably because of how godot handles the angles. It's def fixable but I'll have to play around with it more Reviewed-on: #8 Reviewed-by: ysandler <accounts@tzed.io> Co-authored-by: Travis Gatlin <travisgatlin53@yahoo.com> Co-committed-by: Travis Gatlin <travisgatlin53@yahoo.com>
Description
birb project. Planning project in Godot
Languages
GDScript
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