birb/assets/UI/healthbar Gradient.tres

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[gd_resource type="GradientTexture2D" load_steps=2 format=3 uid="uid://dhs4m6d2y6o3o"]
[sub_resource type="Gradient" id="Gradient_c1s24"]
offsets = PackedFloat32Array(0, 0.514085, 1)
colors = PackedColorArray(0.269386, 0.277436, 0.261329, 1, 0.627249, 0.638787, 0.615777, 1, 0.269386, 0.277436, 0.261329, 1)
[resource]
gradient = SubResource("Gradient_c1s24")
width = 128
height = 20
fill_from = Vector2(1, 1)