birb/globals/player.gd

14 lines
359 B
GDScript

extends Node
signal playerPosition(pos)
signal playerHealth(healthAmount)
signal playerDeath()
signal enemyKill()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass