function getDistance(a, b) { let aX = Math.abs(a.x); let aY = Math.abs(a.y); let bX = Math.abs(b.x); let bY = Math.abs(b.y); let xAxisDist = Math.abs(aX - bX); let yAxisDist = Math.abs(aY - bY); let c = (xAxisDist * xAxisDist) + (yAxisDist * yAxisDist) return Math.sqrt(c); } function isInRange(distance, range){ if(distance < range){ return true; } else{ return false; } } function moveTowards(a, b, speed){ let aX = a.x; let bX = b.x; let newX = 0; if(aX < bX){ newX = aX + speed; } else{ newX = aX - speed; } return newX; }