//Aliases var Container = PIXI.Container, autoDetectRenderer = PIXI.autoDetectRenderer, loader = PIXI.loader, resources = PIXI.loader.resources, Sprite = PIXI.Sprite, b = new Bump(PIXI); var stage = new Container(), renderer = autoDetectRenderer(1280, 720); renderer.autoResize = true; renderer.resize(1280, 720); stage.position.x = 0 - window.innerWidth / 2; //Global Interactives var player; var platforms = []; var walls = []; var enemies = []; let terminals = []; let terminalsHacked = 0; var background; var ladder; loader .add(["assets/sprites/world/test/platform.jpg", "assets/sprites/octocat/octocatIdle.json", "assets/sprites/octocat/octocatWalk.json", "assets/sprites/octocat/octocatHurt.json", "assets/sprites/octocat/octocatDead.json", "assets/sprites/octocat/octocatJump.json", "assets/sprites/octocat/octocatMelee.json", "assets/sprites/enemy/enemyWalk.json", "assets/sprites/enemy/enemyIdle.json", "assets/sprites/world/levelrender2.png"]) .load(worldSetup); function worldSetup(){ background = new Sprite(resources["assets/sprites/world/levelrender2.png"].texture); background.x = 720; background.y = 0; background.width = 1280; background.height = 720; stage.addChild(background); if(platformSetup() && enemySetup() && ladderSetup() && playerSetup() && terminalSetup()){ console.log("Loaded") } } function setAnimationFPS(fps) { return 1000/fps; } const fpsTimeout = 1000/60; document.body.appendChild(renderer.view);