327 lines
10 KiB
JavaScript
327 lines
10 KiB
JavaScript
// ----------Constant Values and Objects---------
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let targetIpAddress = '' // left empty, is assigned later.
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const lockoutMax = 12 // How many chances the user gets
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let lockoutHits = 0
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const amountOfIps = 20 // amount of entries to chohose from
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let ipAttempts = []
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let time = 460000 // Games time limit
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let lose = false
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let win = false
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let timerElement = document.getElementById('timer') // The HTML element that renders the time left
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let timeInterval = {} // Empty object that will be turned into a timeInterval that will control the game timer.
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let score = 0
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let winScore = 3 // How many rounds the game has
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const systemTypes = ['HIDDEN', 'KALILINUX', 'WINDOWSXP', 'WINDOWS2000',
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'WINDOWS10', 'REDHAT', 'ANDROID4.4', 'NETHUNTER']
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const Entry = function () {
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return {
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value: createIP(),
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machineType: systemTypes[randomInRange(0, systemTypes.length - 1, 0)],
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status: 'ACTIVE',
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hostName: createRandomName(),
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lastResponse: randomInRange(1000, 10000000, 0),
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systemLocation: {
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long: randomInRange(-180, 180, 3),
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lat: randomInRange(-180, 180, 3)
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}
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}
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}
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// ---------------------Helper Functions---------------------
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/* These are pure functions. They do not change the state of the
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application so I keep these seperated from teh business logic
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funcitons that alter the view and take in input */
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function createIP () {
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let text = ''
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let possible = '0123456789'
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for (var i = 0; i < 10; i++) {
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text += possible.charAt(Math.floor(Math.random() * possible.length))
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}
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return text
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}
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function formatIP (ip) {
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let newIP = ip
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newIP = newIP.slice(0, 2) + '.' + newIP.slice(2)
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newIP = newIP.slice(0, 6) + '.' + newIP.slice(6)
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newIP = newIP.slice(0, 9) + '.' + newIP.slice(9)
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return newIP
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}
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/* This function is used several time to get random numbers that are used
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to get the random Longitude and Lattiudes, to select one of the IP addresses
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as the target, etc. */
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function randomInRange (min, max, fixed) {
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return (Math.random() * (max - min) + min).toFixed(fixed) * 1
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}
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/* This function is used to return a randon alphanumeric sting that is added to
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a new Entry() object to give its 'systemName' a unique value. */
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function createRandomName () {
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let text = ''
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let possible = '0123456789QWERTYUIOP_-ASDFGHJKLZXCVBNM'
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for (let i = 0; i < 10; i++) {
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text += possible.charAt(Math.floor(Math.random() * possible.length))
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}
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return text
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}
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/* This takes in the entry object that was instantiated by 'new Entry()'
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We return the HTML element in the form of a string. This will later be
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put into the Array htmlArray that is declared later on above the 'Business
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Logic Section' */
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function createEntryHTML (entry) {
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// ES6 object destructuring
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let { value, status, machineType, hostName, lastResponse, systemLocation } = entry
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// let ipAddress = formatIP(value)
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let htmlString = `<tbody>
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<tr class="entry" data-ip-value="${value}">
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<span style="display: hidden"></span>
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<td class='ip'>"${formatIP(value)}"</td>
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<td>${status}</td>
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<td>${hostName}</td>
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<td>${machineType}</td>
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<td>${lastResponse}MS</td>
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<td>${systemLocation.long}_${systemLocation.lat}</td>
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</tr>
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</tbody>`
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return htmlString
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}
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/* This returns the array of HTML Element strings. This array is later
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iterated through in a function to concatinate the strings together in
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'concatEntryHTMLArray().' That concatenated value is then used to render
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the entries */
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function createEntryHTMLArray (entries) {
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let htmlStrings = []
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entries.forEach(function (e) {
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htmlStrings.push(createEntryHTML(e))
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}, this)
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return htmlStrings
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}
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/* This funciton creates an array of Entry objects that will later be iterated
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though to render to the view. */
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function createEntryArray () {
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let entries = []
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for (let i = 0; i < amountOfIps; i++) {
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entries.push(new Entry())
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}
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return entries
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}
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/* This function iterates thou the array of HTML Entry Element strings to turn them
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into one big string that will be used to render to the view. */
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function concatEntryHTMLArray (entries) {
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let htmlString = ''
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entries.forEach(function (e) {
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htmlString += e
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}, this)
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return htmlString
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}
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/* This function is used to extract and return the data-ip-address value from the literal
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html element that is passed into it. We need to extract this data when we click on the
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entries in the view. to perform certain tasks. */
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function extractIpAddressFromElement (element) {
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let ipAddress = element.getAttribute('data-ip-value')
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return ipAddress
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}
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/* This function finds a value among the entires that have already been genrated and returns
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that value. That value will later be assigned to a global aiable */
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function selectTargetIpAddress (entries) {
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let value = entries[randomInRange(0, entries.length - 1, 0)].value
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return value
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}
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/* This function finds the similarity between the selected entriy and the target entry
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and returns a number that tells how similar they were. It uses the Levenstien method
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that is provided in a different file. */
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function compareIpAddress (value) {
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let levDis = new Levenshtein(value, targetIpAddress)
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let similarCount = 10 - levDis.distance
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return similarCount
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}
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/* These functions are used to alter the state of the application. Here we work with user
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input and view rendering as well as progress in the game, starting, stopping, and restarting. */
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// --------------------Business Logic------------------
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/* At the begining of the round we find the divs that we will render views too.
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Create the data of the IP Address entries that are use */
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function beginRound () {
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document.getElementById('entry_table').innerHTML = ''
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ipAttempts = []
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let entryArray = createEntryArray()
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let htmlArray = createEntryHTMLArray(entryArray)
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let entryHTMLString = concatEntryHTMLArray(htmlArray)
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let entryElements = document.getElementsByClassName('entry')
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targetIpAddress = selectTargetIpAddress(entryArray)
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renderEntries(entryHTMLString)
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assignClickEvent(entryElements)
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renderSuccessPrecentage(score * 100 / winScore)
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renderAttempts()
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console.log(targetIpAddress)
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}
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function beginClicked () {
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let messege = document.getElementById('messege')
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messege.innerHTML = ''
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messege.className = 'hidden'
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timeInterval = setInterval(countDown, 10)
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beginRound()
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}
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function assignClickEvent (elements) {
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for (let i = 0; i < elements.length; i++) {
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let entry = elements[i]
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entry.onclick = function () {
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clickedEntry(entry)
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}
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}
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}
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function clickedEntry (entry) {
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if (!lose && !win) {
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let ipDifference = compareIpAddress(extractIpAddressFromElement(entry))
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if (ipDifference === 10) {
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targetIpAddressFound(entry)
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} else {
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wrongEntrySelected(entry, ipDifference)
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renderLockout()
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renderSuccessPrecentage(score * 100 / winScore)
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checkStatus()
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}
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}
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}
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function targetIpAddressFound (entry) {
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score += 1
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if (score > winScore - 1) {
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gameWin()
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} else {
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beginRound()
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}
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}
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function wrongEntrySelected (entry, similarity) {
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let value = extractIpAddressFromElement(entry)
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lockoutHits = lockoutHits + 1
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saveAttempt(value)
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renderAttempts()
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console.log(value + ' was incorrect. Tries left: ' + (lockoutMax - lockoutHits))
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console.log(similarity + ' characters were correct. Try Again!')
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}
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function renderEntries (htmlString) {
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document.getElementById('entry_table').innerHTML = htmlString
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}
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function renderSuccessPrecentage (percentage) {
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let successPercentage = document.getElementById('precentage')
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successPercentage.innerHTML = Math.floor(percentage) + '%'
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}
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function renderLockout () {
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let lockoutElement = document.getElementById('lockout')
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lockoutElement.innerHTML = ''
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for (let i = 0; i < lockoutHits; i++) {
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lockoutElement.innerHTML = lockoutElement.innerHTML + "<span class'lockoutMark'> X </span>"
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}
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}
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function saveAttempt (value) {
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ipAttempts.push(value)
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}
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function renderAttempts () {
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let attemptsTable = document.getElementById('attempts_table')
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attemptsTable.innerHTML = ''
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ipAttempts.forEach(function (e) {
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attemptsTable.innerHTML += `<td>${formatIP(e)}</td>
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<td>${compareIpAddress(e)} similar chars</td>`
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}, this)
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}
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function renderEndGame (win) {
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document.getElementById('entry_table').innerHTML = ''
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let messege = document.getElementById('messege')
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if (win) {
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messege.innerHTML = "<p>You have found her! It was not easy, but your diligence paid off. The data you have collected has been sent to the F.B.I. Please help actually fight human trafficking by donating to one of several private organizations or report tips to goverment agencies that do just that!</p><button onclick='redirectToFoundation()'>HELP NOW</button>"
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} else {
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messege.innerHTML = "<p>You have failed. And unfortuantly have not been able to find her. But to help in the actual battle agains human trafficking, you can donate to one of the several private organizations or report tips to government agencies that do just that!</p><button onclick='redirectToFoundation()'>HELP NOW</button>"
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}
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messege.className = ''
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}
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function checkStatus () {
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if (lockoutHits >= lockoutMax) {
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gameLose()
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}
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}
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function gameLose () {
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let entryElements = document.getElementsByClassName('entry')
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lose = true
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timerElement.innerHTML = 0
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clearInterval(timeInterval)
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Array.prototype.forEach.call(entryElements, function (e) {
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e.className = 'entry error'
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}, this)
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setTimeout(function () {
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renderEndGame(false) // false means game lost
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}, 4000)
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}
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function gameWin () {
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let targetElement = document.querySelector('[data-ip-value="' + targetIpAddress + '"]')
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win = true
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targetElement.className = 'win'
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clearInterval(timeInterval)
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timerElement.innerHTML = 0
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renderEndGame(true) // true means game wone
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}
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function countDown () {
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if (time > 0 && !lose) {
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time -= 10
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timerElement.innerHTML = time
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} else {
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gameLose()
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}
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}
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function redirectToFoundation () {
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window.open('https://www.dhs.gov/blue-campaign/identify-victim?utm_source=bing&utm_medium=cpc&utm_campaign=search-p1.broad-allcit-allpri&utm_content=trafficking&utm_term=%2Btrafficking', '_blank')
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}
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