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3 changed files with 8 additions and 105 deletions

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@ -2,7 +2,8 @@ extends CharacterBody2D
@onready var global = $"/root/Player" @onready var global = $"/root/Player"
const SPEED = 350.0 const SPEED = 350.0
var charAngle = 0.0
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
global.emit_signal("playerPosition",self.global_position) global.emit_signal("playerPosition",self.global_position)
movement() movement()
@ -13,10 +14,6 @@ func animation():
func movement(): func movement():
var vertical = Input.get_axis("up","down") var vertical = Input.get_axis("up","down")
var horizontal = Input.get_axis("left","right") var horizontal = Input.get_axis("left","right")
var rotVector = Vector2(vertical*-1,horizontal)
if rotVector != Vector2(0,0):
self.set_rotation(rotVector.angle())
#limiting diagonal speed
if is_equal_approx(abs(vertical),1.0) and is_equal_approx(abs(horizontal),1.0): if is_equal_approx(abs(vertical),1.0) and is_equal_approx(abs(horizontal),1.0):
velocity.y = SPEED*vertical/2 velocity.y = SPEED*vertical/2
velocity.x = SPEED*horizontal/2 velocity.x = SPEED*horizontal/2
@ -24,4 +21,4 @@ func movement():
velocity.y = SPEED * vertical velocity.y = SPEED * vertical
velocity.x = SPEED * horizontal velocity.x = SPEED * horizontal
move_and_slide() move_and_slide()
$"../Camera2D/Label".text = (str(charAngle*180/PI)) $"../Camera2D/Label".text = (str(self.global_position))