birb/camera.gd

18 lines
476 B
GDScript

extends Camera2D
@onready var global = $"/root/Player"
var targetPosition = Vector2(0,0)
var moving = true
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
global.connect("playerPosition",setTargetPosition)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if moving == true:
self.set_position(targetPosition)
func setTargetPosition(pos):
targetPosition = pos