18 lines
476 B
GDScript
18 lines
476 B
GDScript
extends Camera2D
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@onready var global = $"/root/Player"
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var targetPosition = Vector2(0,0)
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var moving = true
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass
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global.connect("playerPosition",setTargetPosition)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if moving == true:
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self.set_position(targetPosition)
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func setTargetPosition(pos):
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targetPosition = pos
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