birb/assets/UI/death_menu.gd
Travis Gatlin 37b0069108 VS-4/player-health-system (#11)
UPDATED TO GODOT 4.4!!!

Added:

an open source font just to have something different than Godot's default

Semblance of a framework for the UI

a health bar

a label that shows your time in seconds. Should probably make it show minutes and seconds

a menu that appears in the player's death state that shows the amount of time the player lived and their kill count. Also has a working quit button and non-working try again button.

a button that instantly kills you, which is "T."

Co-authored-by: ysandler <ysandler@tzed.io>
Reviewed-on: #11
Reviewed-by: Yehoshua Sandler <ysandler@beitzah.net>
2025-03-23 07:18:43 -05:00

36 lines
1002 B
GDScript

extends PanelContainer
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_ui_death_menu(time: Variant, kills: Variant) -> void:
self.call_deferred("set_visible",true)
var gameTimeString:String
if time < 60.0:
gameTimeString = "Time: "+str(time)+" seconds."
elif time > 60.0:
var minutes = floori(time/60)
var seconds = time - minutes*60
if time >120.0:
gameTimeString = "Time: "+str(minutes)+" minutes and "+str(seconds)+ " seconds."
else:
gameTimeString = "Time: "+str(minutes)+" minute and "+str(seconds)+ " seconds."
$"panel/stats/game time".text = gameTimeString
$"panel/stats/killcount".text = "Kills: "+str(kills)
func _on_quit_pressed() -> void:
get_tree().quit()
func _on_try_again_pressed() -> void:
$"panel/controls/Label".call_deferred("set_visible",true)